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Jakob Nielsen's Alertbox, January 24, 1999:
Newspaper designers have a huge canvas to play with. Their designs can be striking and yet intricate and pack much more impact than a web page; especially because the entire double-page spread is in-your-face in a fraction of a second. Wham, here's the news.
The page in the figure is a great example of the possibilities in print: a large, high-resolution map sets the stage for a story about Chile and does double duty as an information graphic for several data nuggets. More data is visualized in smaller graphics around the page. And, of course, there is room for a large amount of text that is set in high-resolution type and nicely integrated with the headlines and graphics in a pleasing over-all layout that allows the eye to move from overview to details in a fraction of a second.
The above image does not do justice to the awards book which is printed in super-high resolution on heavy-duty glossy paper. In the book, it is possible to actually read the body text on the page. For online, I had to squeeze the JPEG quality down quite a bit in order to achieve the required 10-second download time for modem users. Another benefit of print!
In contrast, Web design is simultaneously 1-dimensional and N-dimensional.
A web page is fundamentally a scrolling experience for the user as opposed to a canvas experience. A small amount of 2-dimensional layout is possible, but not to the extent of creating a pre-planned experience with a fixed spatial relationship between elements. Users often begin scrolling before all elements have been rendered, and different users will scroll the page in different ways throughout their reading experience.
Precise placement of elements on a web page goes against the nature of HTML and can only be achieved to an approximation for pages that are able to adjust to different window sizes. Thus, 2-dimensional relationships between page elements are less important than 1-dimensional relationships (what's early on the page; what's later on the page).
In print, navigation mainly consists of page turning: an ultra-simple user interface which is one of the printed medium's great benefits. Because page turning is so limited, it is often not even thought of as a design element. In contrast, hypertext navigation is a major component of web design, requiring decisions like
For the next ten years or so, the differences will remain and will dictate restrictions on web design: less graphics, smaller graphics, shorter text (since it is unpleasant to read online), less fancy typography (since you don't know what fonts the user has installed), and less ambitious layouts.
Even when we get perfect hardware in ten years, it will continue to be necessary to limit the word count since users are more impatient online and are motivated to move on. It will also be necessary to design web information for small-canvas layouts since portable devices will retain small screens even as we get huge screens in the office.
I predict that new, non-window-based screen management techniques will appear that will allow more interesting utilization of the future huge displays. A bigger display doesn't simply imply larger windows, even though some systems currently promote the notion of "maximization" as the ultimate user goal.
Basic web technology easily allows an interactive map of Chile where the user can click on a city or region to go to a specialized page with more in-depth information. An even greater amount of engagement follows from a more closely integrated interactive visualization where pointing to objects results in explanations or expansions in context, possibly using pop-ups, overlays, or voice-over. Such highly interactive information graphics require the use of non-standard technology and are therefore not currently recommended on mainstream web pages, but they can be used in specialized services and will hopefully become a common part of the Web's future.
With better hardware, differences in terms of appearance and layout may diminish. At the same time, more powerful software and a better understanding of interactive information objects will increase the differences in terms of interaction and user control. Current web designs are insufficiently interactive and have extremely poor use of multimedia. It is rare to see a web animation that has any goal besides annoying the user.
Print design is highly refined, as evidenced by glancing through the recent book of award-winning designs. Web design is impoverished because too many sites strive for the wrong standards of excellence that made sense in the print world but do not make sufficient advances in interactivity.
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